claudeVIDEO
Claude Opus 5.5 builds staged ragdoll hit reactions for game characters
A hit character now buckles, throws hands out to catch the fall and relaxes limb by limb instead of going limp instantly, built with Claude Opus 5.5.
Arcwright
@arcwrightengineArchived 4 days agoOriginally posted 2026.10.25
Arcwright @arcwrightengineOriginally posted 2026.10.25
Early step toward real physical reactions. A shot character used to go limp the instant it was hit. Now it buckles, the hands go out to catch the fall, and the muscles let go limb by limb. Full active ragdolls are next. Built with Claude Opus 5.5. #gamedev
x.com/arcwrightengine/status/2114072879071461776Archived 2026.10.25 10:07