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Opus 5.5 with Blender MCP: a 15-second kinetic ad on autopilot

Using Opus 5.5 via Blender MCP, the author builds rails, camera and keyframes timed to beats.json, then adds contact sounds in FFmpeg for a 15-second marble kinetic ad.

Asteri
@Asteri_ethArchived 13 hours agoOriginally posted 2026.10.27
Asteri @Asteri_ethOriginally posted 2026.10.27
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this is f*cking unreal, Opus 5.5 now runs a whole 3D motion studio inside Blender Opus 5.5 + MCP for Blender = kinetic ads without touching a single keyframe one marble → five timed hits → one clean 15 sec shot the stack: 01 / Opus 5.5 + MCP for Blender http://github.com/ahujasid/mcp-for-blender → builds the rails, pivots and camera, then checks its own frames with look 02 / Blender http://docs.blender.org/manual/en/latest/render/cycles → bpy keyframes, Cycles, one camera path 03 / FFmpeg http://ffmpeg.org → a sound on every contact, then export the loop: sketch → beats.json → blockout → look → retime → bake → render every hit is one number in beats.json. fix the number, not the scene. save the .blend after every take you approve. the addon runs any Python Opus sends it. connect Claude Code: > claude mcp add blender uvx mcp-for-blender > uvx mcp-for-blender install-addon needs Blender + uv. enable "MCP for Blender" in add-ons, then hit Start MCP Server in the N panel the visual walks this loop around one marble run rendered in Cycles bookmark this, then grab the full Opus 5.5 Motion Engineering guide below ↓

This post quotes another post: x.com/asteri_eth/status/2109983305034563817

x.com/asteri_eth/status/2115059204146831566Archived 2026.10.28 10:04