Opus 5.5 + Blender: 3D animation to launch film and web GLB
A full pipeline connecting Claude Opus 5.5 to Blender via MCP to build and animate a scene, render it, finish with Remotion, and export a GLB for the web.
Opus 5.5 is the best 3D animator I know right now... the full stack from scene creation to final render product brief → editable scene → launch film + website 3D steal the full stack ↓ 01 / connect Claude to Blender claude mcp add blender uvx mcp-for-blender uvx mcp-for-blender install-addon requires Blender + uv. enable the addon in Blender and start its server https://github.com/ahujasid/mcp-for-blender 02 / build + animate Blender + bpy + Geometry Nodes for geometry, materials, lighting, keyframes and camera moves https://github.com/blender/blender 03 / add real assets Poly Haven for CC0 HDRIs, PBR textures and models https://polyhaven.com/ 04 / render + finish EEVEE for previews. Cycles for path-traced lighting FFmpeg encodes the frames. Remotion adds audio and titles https://github.com/FFmpeg/FFmpeg https://github.com/remotion-dev/remotion 05 / prepare the model for your site export GLB. glTF Transform optimises it. gltfjsx creates a reusable React component: npx gltfjsx scene.glb --transform --types https://github.com/donmccurdy/glTF-Transform https://github.com/pmndrs/gltfjsx 06 / make it interactive Three.js + React Three Fiber + drei for controls, interactions and web animation https://github.com/pmndrs/react-three-fiber https://github.com/pmndrs/drei give Opus your asset, references and shot list: reveal → close-up → orbit → end frame approve previews before rendering. keep master.blend editable and check the GLB export save this & send it to Opus 5.5, then read the full guide for Opus 5.5 Motion Engineering ↓
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