WHAT NEW IN X10.31 SAT

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claudeVIDEO

Opus 5.5, Blender and Remotion form a character animation pipeline

A full pipeline: give Claude a director's brief, drive Blender via MCP for scene, rigging and keyframes, then assemble rendered footage into a reusable film with Remotion.

beamnxw ./
@beamnxwArchived 7 days agoOriginally posted 2026.10.22
beamnxw ./ @beamnxwOriginally posted 2026.10.22
Open original on X

Opus 5.5 + Blender + Remotion = your own character animation studio that you can use to earn $$$ tiny worlds. expressive characters. cinematic camera moves. character idea → editable 3D scene → animated film steal the full stack ↓ 01 / give Claude a director’s brief one character. one setting. one visual joke specify the shots, expressions, camera moves and final pose before building the scene 02 / connect Claude Code to Blender MCP for Blender lets Claude inspect the scene and write Blender Python with Blender + uv installed: - `claude mcp add blender uvx mcp-for-blender` - `uvx mcp-for-blender install-addon` enable the addon in Blender and start its server ▸MCP for Blender https://github.com/ahujasid/mcp-for-blender 03 / build + animate Blender handles the scene, rigging, keyframes and character animation block the keyboard and character first. then add the walk, eye movements, glass and close-ups ▸Blender animation tools https://www.blender.org/features/animation/ 04 / light the world Poly Haven supplies CC0 HDRIs, textures and models give the glass something to reflect. keep the character readable against the background ▸Poly Haven https://polyhaven.com/license 05 / finish the film Remotion assembles the rendered footage, titles and audio into a reusable composition add the official agent guidance inside your video project: `npx skills add remotion-dev/skills` ▸Remotion Skills https://www.remotion.dev/docs/ai/skills 06 / export + check FFmpeg for the delivery file watch the actual MP4, check the sound and keep the editable scene + project ▸FFmpeg https://ffmpeg.org/ffmpeg.html the loop: brief → scene → character → materials → light → camera → preview → render → edit → export the clip is the visual reference. the animated console breaks down a workflow for building this kind of scene save this, then read the full guide for Opus 5.5 Motion Engineering ↓

This post quotes another post: x.com/beamnxw/status/2108616740846420354

x.com/beamnxw/status/2113275303808160226Archived 2026.10.23 10:02