Building Pressure Wash Panic with Opus 5.5 and Blender, start to ship
An 18-minute walkthrough breaks down how the game Pressure Wash Panic was iterated with Opus 5.5, Blender and GPT Images 2.5 and shipped to more than 1,000 players.
Full video walkthrough of how I built Pressure Wash Panic using Claude Opus 5.5 + Blender. From idea all the way to shipping it to more than 1000 players. This was not one shot - it was iterated upon using a tried and tested workflow and pipeline for building games with AI. 00:00 Intro 02:06 How much did this game cost to make? 04:08 Why Wasm + WebGPU ? 05:15 Opening Prompt 06:00 Generate in-game mockups (GPT Images 2.5) 07:48 Tripo and Blender for 3D Characters 09:16 Creating a grey box level for prototyping 11:27 Educating yourself with AI 13:05 Polish 14:03 First Time User Experience 15:14 End Result 16:12 Wrap Up
This post quotes another post: “Pressure Wash Panic making-of shows Opus 5.5 across the pipeline”