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Building Pressure Wash Panic with Opus 5.5 and Blender, start to ship

An 18-minute walkthrough breaks down how the game Pressure Wash Panic was iterated with Opus 5.5, Blender and GPT Images 2.5 and shipped to more than 1,000 players.

Chong-U
@chongdashuArchived 2026.09.26Originally posted 2026.09.25
Chong-U @chongdashuOriginally posted 2026.09.25
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Full video walkthrough of how I built Pressure Wash Panic using Claude Opus 5.5 + Blender. From idea all the way to shipping it to more than 1000 players. This was not one shot - it was iterated upon using a tried and tested workflow and pipeline for building games with AI. 00:00 Intro 02:06 How much did this game cost to make? 04:08 Why Wasm + WebGPU ? 05:15 Opening Prompt 06:00 Generate in-game mockups (GPT Images 2.5) 07:48 Tripo and Blender for 3D Characters 09:16 Creating a grey box level for prototyping 11:27 Educating yourself with AI 13:05 Polish 14:03 First Time User Experience 15:14 End Result 16:12 Wrap Up

This post quotes another post: “Pressure Wash Panic making-of shows Opus 5.5 across the pipeline”

x.com/chongdashu/status/2103497553191051321Archived 2026.09.26 02:16