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Opus 5.5 writes code-generated music for a coffee island game

An indie dev used Claude Opus 5.5 to generate music in code, one piece per coffee island plus a slower track that takes over as the lamps come on, with no samples or stock music.

CoffeeBrewer
@CoffeeBrewerXArchived 9 days agoOriginally posted 2026.10.21
CoffeeBrewer @CoffeeBrewerXOriginally posted 2026.10.21
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Last week I asked what a coffee island should sound like. Here is my answer. Music made in code with Claude Opus 5.5: one piece per island, and a slower one that takes over as the lamps come on. No samples, no stock music. #indiedev

x.com/coffeebrewerx/status/2112793507345703274Archived 2026.10.22 10:01