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Opus 5.5 + Remotion + GSAP: a one-button animation studio

A workflow where Opus 5.5 with Remotion, Three.js and GSAP turns a one-line scene brief into an editable composition and a rendered 1080×1350 60fps clip.

eigen
@e1genqqArchived 5 days agoOriginally posted 2026.10.23
eigen @e1genqqOriginally posted 2026.10.23
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Opus 5.5 + Remotion + GSAP = your own animation studio that generates MONEY. One big button. Idea → editable scene → animated clip. Steal the stack ↓ 01 / Give Claude a scene "An orange character jumps on a giant RENDER button. The whole room goes off". Define the setup, reaction and final shot before writing code. 02 / Set up Remotion Build an editable composition for the scene, titles and audio. Add the official agent skills: npx skills add remotion-dev/skills ▸ Remotion Skills 03 / Build the tiny world Use Three.js through @remotion/three for actual 3D. Start with the character, floor and button. Animate from Remotion’s frame number. ▸ Remotion + Three.js 04 / Let the UI lose its shit GSAP handles the animated text and panels. The button lands. "QUICK TEST" becomes "OKAY, TOO MUCH". ▸ GSAP 05 / Keep one clock Use useGsapTimeline() to sync HTML and SVG animations with Remotion. Keep the controls in one config: "Add 4 frames before the jump". "Hold his deadpan stare for a second". ▸ Official integration 06 / Watch the actual damn export Render 1080 × 1350, 60 fps. Check sound, timing and readability. Keep the editable project. Brief → build → preview → tweak → render. Save the stack. Give the little dude a problem.

This post quotes another post: x.com/e1genqq/status/2110016031917855006

x.com/e1genqq/status/2113372924627325243Archived 2026.10.23 10:04