Opus 5.5 turns a Tripo mesh into a rigged, animated Glock render
Claude Code with Opus 5.5 split one Tripo gun mesh into 15 parts, rigged 18 bones, animated fire/reload/inspect, and rendered headless in Blender Cycles to game-ready FBX/GLB.
Since when Opus 5.5 became so good ? To me it really feels like AGI This Glock started as ONE @tripoai mesh. Claude Code took it apart the way a AAA FPS weapon team would: → Split along Tripo's own seams into 15 real parts: slide, barrel, recoil spring, trigger, levers, magazine… → Built the hidden geometry a reload reveals: magwell, open chamber, rounds → Rigged Call of Duty style: 18 bones, flash / brass / clip tags → Animated fire, reload and inspect on the real mechanism (barrel tilt, slide lock, press check) → Rendered in Blender Cycles, 100% headless, and exported game-ready (FBX / GLB) Music and every gun sound generated locally with Stable Audio. Edited in Tesseract. #vibecoding #tripo3d #opus #b3d