Hands-on: MiniMax M3.1 Flash codes an open-world FPS game over long sessions
The author ran M3.1 Flash via API in DeepSeek Harness and mcode over long sessions, adding features one by one to build a code-only open-world FPS with no external assets, calling it a big step up from M3 and planning to spend the rest of the month's quota improving it.
Don't sleep on MiniMax-M3.1-Flash. So i have been putting MiniMax-M3.1-Flash into grinding a open world fps game for me, first with api via credits with DeepSeek Harness and then mcode. This is an incredible model, MiniMax has improved a lot from last M3. Everything here is made in code, no external assets used, since model was able to go on longer session and just deliver what i asked, i couldn't help myself from adding new features after one another, after few quota limit over last few days i got this. Now game is good that i want to improve this even better, going to just spend my remaining limit for this month to make this better.