Opus 5.5 builds a factory game where you compete against an AI
The author had Claude Opus 5.5 build a factory game where you design a production line and an AI designs its own on the same discrete event simulation with the same budget and luck; the lowest cost per unit that still meets demand wins.
I asked Claude Opus 5.5 to build a game where you run a factory against an AI. You design the production line for a drone, an electric motor or a rocket engine. A real discrete event simulation runs it: machines break down, queues fill up, the bottleneck glows red. Then an AI designs its own line on the same simulation, with the same budget and the same luck. Lowest cost per unit that still meets demand wins. Can you beat it?