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claudeVIDEO

Opus 5.5 + Blender + Remotion: character animation pipeline

Opus 5.5 drives Blender via MCP for scene, rigging and keyframes, then Remotion assembles renders, titles and audio into a finished film.

le0xet
@le0xetArchived 3 days agoOriginally posted 2026.10.24
le0xet @le0xetOriginally posted 2026.10.24
Open original on X

This is f*cking gold. Opus 5.5 + Blender + Remotion is a full character animation studio on one laptop, and people are already selling the output. Tiny worlds, expressive characters, cinematic camera moves. Character idea -> editable 3D scene -> finished film. The full stack: 01 / Give Claude a director's brief One character, one setting, one visual joke. Write down the shots, the expressions, the camera moves and the final pose before a single object exists. 02 / Connect Claude Code to Blender MCP for Blender lets Claude read the scene and write Blender Python. With Blender and uv installed: claude mcp add blender uvx mcp-for-blender uvx mcp-for-blender install-addon Enable the addon in Blender, start its server. https://github.com/ahujasid/mcp-for-blender 03 / Build and animate Blender does the scene, rigging, keyframes and character motion. Block the keyboard and the character first, then the walk, the eyes, the glass, the close-ups. https://blender.org/features/animation/ 04 / Light the world Poly Haven for CC0 HDRIs, textures and models. Give the glass something to reflect, keep the character readable against the background. https://polyhaven.com/license 05 / Finish the film Remotion assembles the renders, titles and audio into a composition you can reuse. Drop the official agent guidance into the project: npx skills add remotion-dev/skills https://remotion.dev/docs/ai/skills 06 / Export and check FFmpeg for the delivery file. Watch the real MP4, check the sound, keep the editable scene and the project. https://ffmpeg.org/ffmpeg.html The loop: brief -> scene -> character -> materials -> light -> camera -> preview -> render -> edit -> export. The clip is the reference, the animated console breaks down how a scene like this gets built. Save this, then read the full Opus 5.5 Motion Engineering guide ↓

This post quotes another post: x.com/slash1sol/status/2098013767627837827

x.com/le0xet/status/2113998990081409165Archived 2026.10.25 10:06