Opus 5.5 + Blender MCP: a one-person animation studio
A walkthrough of using Opus 5.5 with Blender MCP to build scenes, physics and camera moves, then edit and export via Remotion and FFmpeg.
Holy f*ck, Opus 5.5 just came for 3D designers' jobs... Opus 5.5 + Blender is a one-person animation studio that prints $$$. You give it one idea, and it builds a scene where every movement sets off the next one. The stack: 01 / Opus 5.5 + Blender MCP https://github.com/ahujasid/mcp-for-blender -> builds the scene and checks it 02 / Blender https://blender.org/features/simulation/ -> physics, keyframes and camera 03 / Remotion + FFmpeg https://remotion.dev/docs/ai/skills https://ffmpeg.org -> edit, sound and final export The harness: brief -> event graph -> scene -> preview -> fix -> checkpoint -> export All event timings live in one file. After every approved change, save the editable scene. Hook it up to Claude Code: `claude mcp add blender uvx mcp-for-blender` `uvx mcp-for-blender install-addon` You need Blender + uv. Turn on the addon in Blender and start its server. The visual walks through this workflow on the reference clip. Save this, then read the full Opus 5.5 Motion Engineering guide ↓
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