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claudeVIDEO

Opus 5.5 animates a looping humpback breach from math curves

Claude Opus 5.5 wrote the motion as a closed curve and speed formula before rendering, producing a seamless stadium-sized humpback breach with a see-through skeleton shot and looping splashes.

leiro
@leiroopsArchived 17 hours agoOriginally posted 2026.10.27
leiro @leiroopsOriginally posted 2026.10.27
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This is just beautiful. 3D artists, look at this I asked Claude Opus 5.5 to write the motion as math before drawing anything, and it built a humpback the size of a stadium breaching out of the ocean. > The whole swim is one closed curve. Every vertebra follows the head along it, so 0:20 runs straight into 0:00. > Even the speed is a formula: it brakes after the splash, glides slowly at depth, then speeds up for the next jump. > At 0:13 the sea goes see-through and the skeleton glides underneath: finger bones in the flippers, tiny hip bones left over from legs, no bones at all in the tail. > Every splash has its own birth time, speed and lifespan, so even the spray loops. Full build guide in the article 👇

This post quotes another post: x.com/elvar_official/status/2111831136171151589

x.com/leiroops/status/2114958645704171526Archived 2026.10.28 10:07