Opus 5.5 builds and playtests a 30-player browser shooter
A non-coder directed Opus 5.5 to build a 30-player browser shooter, with 438 subagents repeatedly playtesting, scoring and iterating on it.
Opus 5.5 built a 30-player shooter in the browser, then played it, reviewed it, and kept fixing it. I can't code. I directed and playtested. 438 subagents in separate git worktrees. Fresh-context reviewers played every build, scored it, and sent it back. 314 commits, 2,223 screenshots. First playable in 26 minutes. 2.46B tokens ~72 hours so far. And it's not finished. Sound and movement haven't even entered the review loop. Most tracks sit at 8/10, and the workflow doesn't call anything done until 9.