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opus-5.5VIDEO

Using Opus 5.5 to model, rig and animate 3D scenes in Blender

The author shares a workflow where Opus 5.5, through the Blender MCP server, orchestrates Blender Kit assets to build 3D scenes, rig characters and render animations.

rewind
@rewind02Archived 19 days agoOriginally posted 2026.10.12
rewind @rewind02Originally posted 2026.10.12
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claude opus 5.5 can now build, rig and animate full 3d scenes inside blender... the trick is letting opus orchestrate instead of model, but there’s a smart way to set it up: - step 1: install blender 5.2.2 and the official blender mcp server - step 2: open claude, pick opus 5.5 on high effort, run /mcp to confirm blender is connected - step 3: install blender kit (edit > preferences > install from disk) for 140k+ free models, materials and hdris - step 4: ask opus “can you see the blender kit library?” so it runs a test search before you build - step 5: paste a reference image and a plain prompt. talk to it like a junior 3d designer, no structured prompts - step 6: for characters, ask for the rig in the same prompt (“keep it realistic, rig it for smooth animation”) - step 7: render a 480p preview first, then the final render (1080p can take 1-2 hours) who does what: - blender kit: chairs, couches, cars, wood beams, textures - opus 5.5: writes the code, places assets, sets lights, rigs, animates - blender: renders every frame - you: review and fix the small stuff by hand and the rule that saves the project... never let opus build a chair from scratch. it burns tokens and still looks fake. pull the asset and let opus arrange it i like to check animations step by step before the final render. a glitch you miss early costs you 2 hours later

This post quotes another post: “Opus 5.5 rebuilds San Francisco in Unreal, with Jev driving every NPC”

x.com/rewind02/status/2109661035036635291Archived 2026.10.13 09:59