Opus 5.5 + Blender + Remotion: a one-evening animation studio
A step-by-step workflow where Claude Opus 5.5 drives Blender via MCP for modeling, rigging and animation, then Remotion cuts footage, titles and audio into a finished film.
This is f*cking insane...Claude Opus 5.5 + Blender + Remotion is a one-evening animation studio. Character idea -> editable 3D scene -> finished film. Claude does the Blender work, you write the brief. 01 / Brief. One character, one setting, one joke. Shots and camera moves before any mesh. 02 / Connect. MCP for Blender gives Claude eyes and hands in the scene: > claude mcp add blender uvx mcp-for-blender > uvx mcp-for-blender install-addon https://github.com/ahujasid/mcp-for-blender 03 / Build. Blender does the rig, keyframes and animation. Big shapes first, details after. https://blender.org/features/animation/ 04 / Light. Poly Haven, CC0 HDRIs and materials. https://polyhaven.com/license 05 / Cut. Remotion turns footage, titles and audio into one reusable comp: > npx skills add remotion-dev/skills https://remotion.dev/docs/ai/skills 06 / Ship. FFmpeg for the file. Watch the real MP4, keep the .blend. https://ffmpeg.org/ffmpeg.html Brief -> Scene -> Light -> Camera -> Render -> Cut -> Export. Every evening, a new one. Full guide to Opus 5.5 motion work below ↓
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