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Two days pushing Opus 5.5 on a game concept in Blender and code

A tech artist spent two days testing how far Opus 5.5 could go on a game concept, with some 3D assets from Tripo and the rest built in Blender and code.

Techartist
@techartist_Archived 11 days agoOriginally posted 2026.10.20
Techartist @techartist_Originally posted 2026.10.20
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I spent 2 days seeing how far I could push Opus 5.5 on a game concept. A few 3D assets came from Tripo, and Opus built the rest in Blender and code. You be the judge of how we did and would you play a full version of this?

x.com/techartist_/status/2112265555780771886Archived 2026.10.20 10:02