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deepseek-v4.1VIDEO

V4.1 Flash 对比 Fable 5.1:Blender 场景成本低 36 倍

同题 Blender 脚本测试:简单道具两者相当且 Flash 便宜 36 倍,但复杂装配和长构建中 Flash 丢约束、命名自相矛盾。

Codio
@0xCodio11 天前收录原推发布于 2026.10.18
Codio @0xCodio原推发布于 2026.10.18
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DeepSeek V4.1 Flash writes Blender scenes for 36x less than Fable 5.1, and both of them hold a million tokens of context Both drive Blender through Python, both land a prop or a simple interior, and on that tier the premium buys you nothing at all. The split shows up where one script has to keep hundreds of objects consistent with each other: > Props: identical output, Flash wins outright on price > Parametric assemblies: Flash drops a constraint, Fable keeps the chain intact > Long builds: Flash contradicts its own naming by object 40, Fable stays coherent • What they cost per million tokens > DeepSeek V4.1 Flash: $0.30 in, $1.20 out, 1M context, MIT open weights > Fable 5.1: $10 in, $50 out, 1M context, cache reads at $0.25, batch at half > A 400K-in, 80K-out scene build: about $0.22 against $8.00 • Where each one earns its rate > Flash: bulk variants, retopo, UV passes, anything you can check by eye > Fable: rigs, modifier stacks, anything where one wrong value kills the file > Flash rewrites the whole script on a failure, Fable edits the broken object And the part that broke my brain: Flash looked 36x cheaper, then needed 5 passes on a rigged character. Fable landed it on the first, and came out under the cost of attempt five. Same scene file. The cheap one was only cheap on simple geometry. The number worth tracking isn't price per million tokens. It's price per scene that opens clean ↓

这条是引用着另一条写的:x.com/0xcodio/status/2110684404800536970

x.com/0xcodio/status/2111511539706388939采集于 2026.10.18 16:29