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opus-5.5VIDEO

用 Opus 5.5 在 Blender 中建模、绑定并制作 3D 动画

作者分享一套工作流:通过 Blender MCP 让 Opus 5.5 编排 Blender Kit 素材,完成 3D 场景搭建、角色绑定与动画渲染。

rewind
@rewind0219 天前收录原推发布于 2026.10.12
rewind @rewind02原推发布于 2026.10.12
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claude opus 5.5 can now build, rig and animate full 3d scenes inside blender... the trick is letting opus orchestrate instead of model, but there’s a smart way to set it up: - step 1: install blender 5.2.2 and the official blender mcp server - step 2: open claude, pick opus 5.5 on high effort, run /mcp to confirm blender is connected - step 3: install blender kit (edit > preferences > install from disk) for 140k+ free models, materials and hdris - step 4: ask opus “can you see the blender kit library?” so it runs a test search before you build - step 5: paste a reference image and a plain prompt. talk to it like a junior 3d designer, no structured prompts - step 6: for characters, ask for the rig in the same prompt (“keep it realistic, rig it for smooth animation”) - step 7: render a 480p preview first, then the final render (1080p can take 1-2 hours) who does what: - blender kit: chairs, couches, cars, wood beams, textures - opus 5.5: writes the code, places assets, sets lights, rigs, animates - blender: renders every frame - you: review and fix the small stuff by hand and the rule that saves the project... never let opus build a chair from scratch. it burns tokens and still looks fake. pull the asset and let opus arrange it i like to check animations step by step before the final render. a glitch you miss early costs you 2 hours later

这条是引用着另一条写的:「Opus 5.5 用 Unreal 重建旧金山,Jev 驱动全城 NPC」

x.com/rewind02/status/2109661035036635291采集于 2026.10.13 09:59