Opus 5.5 generates HD-2D style game visuals purely through code
A developer built an HD-2D game from scratch with Opus 5.5, with pixel sprites, 3D models, lighting and the game world all generated through code, and the battle system still in progress.
Claude Opus 5.5 built an entire game from scratch. The pixel art, 3D models, lighting, and game world were all made through code. No imported art assets. The developer is going for an HD-2D style inspired by Octopath Traveler, combining pixel sprites with a 3D world, tilt-shift blur, bloom, and lighting effects. The battle system is still being built, so there is more to come. Honestly, how far are we from AI building full games like this with almost no human input?