Opus 5.5 generates a fighting game's character select and battle animation
The first 15 seconds were made with Opus 5.5 via Antigravity, then continued with Gemini 3.8 Flash after hitting the limit; a Python script randomly picks Midjourney characters, and the fight sequence uses Seedance 2.5.
Trying out a new format. The first 15 seconds were made with Opus 5.5 through Antigravity. It hit the limit before finishing, so I switched to Gemini 3.8 Flash for the rest since most of the code was already there. The video was built in Python using 12 character images made with Midjourney. I basically asked it to turn them into a random character selection screen. Now I can reuse the same python script to generate different versions with random picks from the same characters. The fight sequence was done with Seedance 2.5.