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Vibe coding Dark Souls in UE5 with Opus 5.5, published to WebGPU

The author says he vibe coded Dark Souls in Unreal Engine 5 using Claude Opus 5.5 and published it as a playable WebGPU web build with his own tools.

Alex St. Louis
@AlexStLouis10Archived 2026.10.01Originally posted 2026.10.01
Alex St. Louis @AlexStLouis10Originally posted 2026.10.01
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I vibe coded Dark Souls in UE5 using Opus 5.5, then published it to WebGPU using our tools. Link below to play: https://simplystream.dev/HyZObyKI #MadeWithUnreal #UnrealEngine #UE5 #aigamedev #webgpu @AnthropicAI @addyosmani @bcherny @alexalbert__ @claudeai @madewithUnreal @ClaudeDevs @UnrealEngine @TimSweeneyEpic @danacowley @elonmusk @ID_AA_Carmack @dark1x @digitalfoundry @LinusTech @linusgsebastian @jasoncitron @romero @mrdoob @asha_shar @scottvanvliet @CoalitionGears @jronald @majornelson @HIDEO_KOJIMA_EN @TimWillits @steakbacon @DeathBot9 @PalmerLuckey @Bill_Clifford @mattshumer_ @bilawalsidhu @alexeheath @iBrews @SebAaltonen @UnrealSensei @gamefromscratch @chrisheatherly @markpinc @deantak @BrendanEich @jtwald @justinkan @jradoff @EpicVogel @elonmusk @finkd @kimmonismus @DeathBot9 @verge

x.com/alexstlouis10/status/2105389542069154000Archived 2026.10.01 10:16