Building a first-person bouncer simulator with Claude Sonnet 5.5
The author used Sonnet 5.5 to make a playable first-person bouncer simulator, covering the full pipeline from idea, assets, characters and level design to ragdoll physics.
Ever had that silly idea for a game in your head and wished you could bring it to life? Thanks to Claude Sonnet 5.5, I did just that and made a First Person Bouncer simulator. Full walkthrough of my pipeline - from idea, assets, characters, level creation and ragdoll physics You can play it for yourself here: https://wavedash.com/games/closing-time 00:00 Intro 02:19 How much did it cost to make this game? 03:18 Idea & opening prompt 03:44 Generating mockups with GPT Images 2.5 04:59 Creating assets in parallel 05:55 Always start with a gray box for the core game mechanics 06:51 When NOT to use sub-agents 07:22 3D character models, rigs and animations 08:23 Learning from AI - Ragdoll Physics 10:01 Levels design, environments and props 10:53 Where AI fails vs humans 11:36 Polishing the game for release 12:14 Going beyond the launch - engagement and retention 13:07 Wrap Up