Making a game a day in minutes with Opus 5.5 and Three.js
The author uses Opus 5.5, Three.js and a self-built orchestrator to make a small game in minutes each day, with promo videos generated and published automatically.
How I’ve been making a game a day in minutes by using opus 5.5 @threejs and my orchestrator It’s like a whole game studio in my pocket. Does everything from validating ideas researching prior art testing publishing and promo videos. Obviously, these are just toy games, but it’s been a study to learn the capabilities of 3JS and AI and a harness to orchestrate my workflow efficiently This lets me try out ideas fast and cheap but still publishing and sharing then with full promo reel videos. So they’re not just lost in a folder on my computer. We live in wild times. Follow along to see how long I can keep publishing these games. Let me know if you have questions or want to see more of my process? Share your game ideas and feedback in the thread..