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opus-5.5VIDEO

Building games in Unreal Engine with Claude Opus 5.5

The author shares a full workflow for building games in Unreal Engine 5.8 with Claude Opus 5.5 over a live MCP connection, from greybox levels to importing characters, and notes what it does and doesn't do well.

fleyta
@fleyta88Archived 2026.10.07Originally posted 2026.10.06
fleyta @fleyta88Originally posted 2026.10.06
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here's how to build games in Unreal Engine with Claude Opus 5.5 the trick is the live connection to the editor, but there's a smart way to set it up: - Unreal Engine 5.8 + a Third Person project, under source control - enable Unreal MCP and AllToolsets in the editor, start the server - install Epic's free plugin in Claude Code and start Claude from the project folder - first prompt is read-only: have Opus report the level, the actors and the Player Start - build a greybox level before any art: a path, a goal, enough light to read the route - add systems one prompt at a time: rules, enemy AI, health, combat - model characters and props in Blender, rig to the UE5 Mannequin, import and swap them in - play after every batch, commit when it works what it's good at: clear instructions, done in minutes inside the editor what it's bad at: vague requests, and telling you if the game feels good

This post quotes another post: x.com/rewind02/status/2107063404691132663

x.com/fleyta88/status/2107404946031227118Archived 2026.10.07 10:27