Opus 5.5 3D wolf animations: walking took 1 hour, howling nearly 3
With the same wolf model and pipeline, Opus 5.5 produced a walking animation in one pass, while the howling animation took nearly three times as long and used more quota.
The problem with AI in 3D is the lack of consistency, and here’s WHY look at both outputs: same wolf mesh. same pipeline. both built with Opus 5.5. BUT 1. walking wolf took 1 hour and looked solid on the very first pass 2. while the howling wolf took 2h 45min and burned through way more of my weekly limits somehow the simpler animation was almost 3x more painful to generate my TAKE > we're still super early in AI 3D, but as soon as the luck factor is replaced by consistency, the game will change completely
This post quotes another post: “Opus 5.5 beats Sol and Astra for 3D model animation”