claudeVIDEO
Opus 5.5 and Three.js build a WWII underwater dogfight scene
The author used Opus 5.5 with Three.js (WebGL2) to create an interactive WWII dogfight scene beneath a dusk sea, where tapping the water calls in a strafing run.
kirt
@myjpegArchived 2026.10.01Originally posted 2026.09.30
kirt @myjpegOriginally posted 2026.09.30
Sinking Light: a WWII dogfight at dusk, seen from under the sea. Made with Opus 5.5 + @threejs (WebGL2) Tap the water to call in a strafing run: http://kirt.lol/sinking-light felt really inspired by @xingor_dev and wanted to make my own take on a dramatic underwater scene. #threejs #webgl
x.com/myjpeg/status/2105219816546038097Archived 2026.10.01 10:23