claudeVIDEO
Four humanoid animation pipelines compared, all run with Opus 5.5
The author compared four animation workflows using Blender, Kimodo, Cascadeur and h3 video plus local neural mocap, and found token usage was surprisingly similar across them.
Nazım - Building Shatterwake Ascension
@nazimadakliArchived 2026.10.06Originally posted 2026.10.06
Nazım - Building Shatterwake Ascension @nazimadakliOriginally posted 2026.10.06
Comparison of 4 alternative AI (humanoid) animation pipelines. Surprisingly token usage turns out similar. 1. Opus 5.5 using Blender. 2. Opus 5.5 using Kimodo 3. Opus 5.5 using Cascadeur 4. Opus 5.5 creating h3 video then neural video mocap (local) I'll experiment further with different animations, and try to optimize for less token usage.
x.com/nazimadakli/status/2107159129420964343Archived 2026.10.06 10:15