Sonnet 5.5 and GPT-6.1 Sol build knight platformers from the same prompt
Given the same prompt, Sonnet 5.5 opens with a gothic-ruins title animation before the game, while GPT-6.1 Sol drops you straight into wave 2 of a fight.
🚨Claude Sonnet 5.5 vs. GPT-6.1 Sol Same prompt: a knight platformer with combat. Neither was asked for a title card, a wave counter, or a boss name. Sonnet 5.5 opened with "THE WAY OPENS" fading over gothic ruins before you even touch a key, like it's setting up a cutscene. GPT-6.1 Sol skipped the intro entirely and threw you straight into wave 2, mid-fight, with a boss already named "Cinder Choir" and a score ticking at 706 like you've been playing for a while. One wanted you to feel something before you played. The other wanted you playing immediately and let the story catch up. Which approach would actually keep you playing past the first minute?