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Opus 5.5 uses a slime mold algorithm to design park paths and makes a video

The author had Opus 5.5 in Claude Code run a slime mold algorithm to plan park paths, then used Remotion to produce a narrated comparison video against a real park.

KOBATAKA|Vibe Modeling
@shion_takkArchived 2026.10.06Originally posted 2026.10.06
Opus 5.5 uses a slime mold algorithm to design park paths and makes a video
KOBATAKA|Vibe Modeling @shion_takkOriginally posted 2026.10.06
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Opus 5.5に粘菌アルゴリズムで公園のランドスケープを考えさせたり、実在の公園との比較をさせる 作業全般:Opus 5.5(Claude Code) モデル制作:Blender ナレーション:AivisSpeech Engine 動画・音声:Remotion, ffmpeg, ffprobe 粘菌のモデル: Tero 型の適応ネットワーク(Kirchhoff の流れ+dD/dt = f(|Q|) − D) 歩きやすさ: Tobler の歩行関数 踏み跡: Helbing の踏み跡モデル 低木の枝ぶり: Space Colonization 動物の道: 電気回路とランダムウォークの対応(Doyle & Snell、Circuitscape 型の電流) We let a slime mold design park paths. In a real park (Maioka, Yokohama), ~40% of its network lies within 5 m of real trails (18% by chance). A sun-averse mold raised shade from 47% to 76% for a 4% longer walk. Not an answer machine, but a partner that widens the options.

This post quotes another post: x.com/shion_takk/status/2106898957205213647

x.com/shion_takk/status/2107267874796781924Archived 2026.10.06 10:12