Opus 5.5 builds an East German computer model in Blender with no manual work
The author says the entire Robotron 1715 model, about 21k triangles, was made by Opus 5.5 in Blender without a single manual action, and plans to use the assets in later videos.
it still needs some more work, but this entire setup is only ~21k triangles (before instancing of duplicate parts), all done without a single manual action by me in blender, with Opus 5.5, will likely add these ostalgie assets i'm making with him to eidoverse-video later and probably make some more fun videos that bring together these assets this is the robotron 1715 pc, btw, a 1980s home computer from communist east germany (GDR/DDR), the GDR had the most advanced computing in the whole eastern bloc, these were essentially perfectly equivalent to western brands, often reverse-engineered from them i've had a story-driven shooter rpg game idea for *years* that has always been totally beyond the scope of any individual to create, these assets are relevant to that world and it feels like we're starting to get to the level where a solo dev can, if they actually have the passion to, with the help of the ais, create full AAA scale games over a reasonable period of time