Opus 5.5 splits a game across three agents and cuts the trailer
Opus 5.5 divided the work into a world-building agent, a Python music agent and the game itself, finishing an 18-ring, 3-chapter game and its promo video in one session.
I told Claude to make any game. Opus 5.5 split it across 3 agents (and shipped it in one session): 1. a world agent built the islands, spires and an arch in code 2. a music agent composed the soundtrack in Python, no samples 3. Opus 5.5 wrote the game, fixed the camera twice and cut this video The chat on the right is the real build log, so you can watch who did what. 18 rings, 3 chapters, zero 3D models. Bookmark this if you want to try it yourself.
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