Opus 5.5 writes 3D scenes in three.js instead of modeling them
Opus 5.5 writes three.js code rather than drawing 3D: one prompt produces a scene, it renders and inspects the result, then fixes it, shipping a single file that runs in any browser, with open-world and fluid-simulation builds already made.
claude opus 5.5 just killed the 3d designer profession it doesn't draw 3d it writes it > one prompt in > three.js out > renders the scene, looks at it, fixes what's off > ships one file that runs in any browser people are already building with it: > a minecraft-style open world > a gpu fluid simulation > a self-running rube goldberg machine no blender no modeling no render farm and it's cheap enough to rerun a scene all day > $4 in / $20 out per million tokens > ~40% cheaper per task than opus 5 I broke the whole build loop down into one page ↓
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