A playable 3D game built with Opus 5.5 in 11 hours
One person supplied the ideas while Opus 5.5 wrote all the C# code and Blender scripts and a local RTX 3060 ran Hunyuan 3D for modeling, producing a playable game for $178 in model costs.
we built a 3d game with opus 5.5 in just 11 hours! watch the let's play below the setup: one person with ideas, opus 5.5, one local gpu (rtx 3060). no artists, no manual code to unlock our live ai radio you should beat 6 quests models: @AnthropicAI claude opus 5.5 @TencentHunyuan hunyuan3d-2mv + hunyuan3d-paint who did what #1 opus 5.5: game design, all c# code, blender scripts, builds, auto quest tests, bug fixes #2 hunyuan3d-2mv: the hero + 6 npc 3D models from concept sheets #3 hunyuan3d-paint: NPC textures #4 @Blender (scripted by opus 5.5): street, houses, giant radio, baked hand-painted textures #5 @unity: engine, lighting, the build #6 nlayer: decodes our live ai radio stream inside the game the cost opus 5.5 – $178 (332m tokens) 3d generation + paint – $0 (runs locally) the takeaway: one prompt-driven agent + open 3d models = a playable game for under $200 follow @thehypedotnews for more AI tests