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opus-5.5VIDEO

Dad builds Zelda-style game with two sons using Opus 5.5 in one Saturday

The kids described what they wanted and the dad typed it into Opus 5.5, producing an open-world prototype with four-color paintbrush combat, three puzzle dungeons and a flying brush in a single day.

Zentrix⌚️
@ZentrixHQArchived 2026.10.03Originally posted 2026.10.02
Zentrix⌚️ @ZentrixHQOriginally posted 2026.10.02
Open original on X

One dad built a full Zelda-style game with his two sons in a single Saturday. He didn't write a line of code. The boys described what they wanted. He typed it into Opus 5.5. The game took shape while they watched. Their brief: an open world like Breath of the Wild, but the hero fights with a giant paintbrush. Every color does something different. Red burns, blue freezes, yellow bounces enemies away, green grows vines. And the brush had to fly. By evening the game had: ▪ one main island and a ring of floating islands ▪ 4-color paintbrush combat ▪ 3 puzzle dungeons and an underground cave ▪ a flying brush you unlock by lighting 4 crystals ▪ 30+ enemies and elites ▪ one giant final boss It's rough. Stiff animations, prototype-level polish. What matters more is the boys' reaction: whatever they asked for showed up on screen a few minutes later. They've already picked the next one. A Peak-style climbing game with grappling hooks and TNT. These kids will grow up thinking software is something you describe, not something you buy.

This post quotes another post: x.com/dannylimanseta/status/2104215873120764032

x.com/zentrixhq/status/2106011218565546005Archived 2026.10.03 10:11